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| Gaming journalism - and also the look on my Dad's face when I told him about my proposed career. |
Gaming journalism stinks like something that is just too
good to be true. On one side of the table you have a medium which was created
solely for the purpose of recreation and entertainment, while on the other side
sits the smug form of journalism, grinning from ear to ear because it can’t
quite believe its luck. Writing the odd
article and reviewing a few games seems like a small price to pay for being
allowed to wallow away your days in front of a glowing LCD screen. My Dad always
told me – “Don’t root your best friends missus’”, that and – “If it seems too
good to be true then it probably is.” I am happy to say that I am still yet to
perform the ultimate faux pas of friendship; unfortunately I think I am sorely
deluded where gaming journalism is concerned.
I read an article a while back
that listed some of the generic skills needed to saunter successfully up the
corporate ladder of journalism and gaming associates. This list could
apparently help you dodge “Rejection”, the burly Fijian doorman whose skin is
burnt an unsettling shade of beige from the time he spent serving as a soldier
of fortune in Syria. Coincidentally, this is the same guy that is waiting to Rock-Bottom
you the next time you try and feed that “It’s not the size of the boat, it’s
the motion of the ocean” bullshit to your soon to be ex-girlfriend.
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| Enjoy this moment while it lasts because man I suck at editing photos. |
This same
magic list will also oil you up with enthusiasm and slide you across the lobby
foyer of “Hotel Success”. Your greasy trail conveniently obscures the tasteful flooring
of Toledo tiles, which happen to be elegantly arranged in a mosaic to spell out
the word “Practice”. Before you know it you’ve slithered straight through the
open doors of the executive elevator, and that bad boy is an express route to
Good-Time Offices.
Try and excuse my cynicism, the article was actually pretty
useful. There was just one line in particular that seemed tailor-made for
souring my unrealistic outlook, “You have to enjoy writing about games more
than you enjoy playing them.” I know right, time to blanch. That pill seems a
little hard to swallow. As I stated earlier, Videogames are designed primarily
as forms of entertainment and while writing and gaming can both be hobbies,
there is a natural state of progression where gaming journalism and the meshing
of those two hobbies are concerned. As a rule, you’ve gotta play the game to be
able to write anything about it, and mustering up the motivation to play a
videogame has – at least for me – never been a problem. But therein lies the
crux of the problem.
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| Yes skerrick is a word you cheeky bastards. |
Gaming journalism hinges on a sense of self control and
professionalism that I am undoubtedly lacking. Gaming has long been one of my
main hobbies, to the point where it has sometimes seemed like a choking weed in
my garden of fun, causing all of my other pastimes to wither and die. I have
committed a truly staggering amount of time to some videogames and as of so
far, I have barely written a skerrick about any of them.
So here I am, poised on
the precipice of validation, ready to justify the hundreds of hours that I have
sunk into five pieces of particularly addictive media. These games, good or
bad, are all at the heart of my gaming obsession. I am not here to debate their
merits, but like a drunken conversation where I try to defend Nicolas Cages’
acting, I’ll probably end up doing just that. These are my ...
| And yes I did mean to capitalise every word except gaming..... fuck. |
5. Halo: Combat Evolved
Old Halo. The one and only. The infamous. Of all the games
in this list, Halo is the one that makes me feel like I’ve just been caught
re-enacting Shaggy’s “It wasn’t me” music video. I can already hear the scorn
in your cynical voices as you reread your comments out loud, checking to make
sure you haven’t screwed up the spelling in your homophobic insults. “How does
someone sink a serious amount of time into an FPS lacking any online features?
P.S you’re a fag.” Two reasons – Visuals and multiplayer.
First up, Halo was
fucking beautiful. I know the original graphics now look like hammered shit but
bear with me here. Think back to a time where James Bond and Joanna Dark looked
like they’d been clobbered by the ugly bat, warped and twisted faces courtesy
of too many harsh interrogation sessions and Nintendo 64 graphics. Cue Halo and
a technological revolution. Shimmering energy shields, blades of grass and Tool
inspired lighting effects. You show me the gamer that wasn’t initially wowed by
their first time driving a Warthog around Halo’s sprawling open environments
and I’ll show you a soulless bastard.
So take the sort of visuals that left me
staring starry eyed and slack jawed at my best friends 14inch…… television, and
then chuck in co-op mode for the campaign, 4 player split screen and LAN
support for up to 16 people. Halo singlehandedly made me an advocate for any
future game featuring a co-operative campaign. If driving a Warthog was fun on
your own then having a friend ride shotgun and scream “Get to da choppa!!” over
and over again was a rare kind of joy. Colour
me sold from that moment onwards – ‘The more the merrier’ became a mantra of
mine for any situation outside of the bedroom, because while I may be a
red-blooded man, I’m also very realistic about my abilities when it comes to
doing the horizontal mambo.
This was the game that spawned a console LAN craze
for the first and probably only time in history. Ah those were the days. LAN
parties and Capture the Flag on
Sidewinder - which always started with the best of intentions - until several
hours later the game gradually ground out to an exhausted stalemate and those
stoic players still left standing inevitably turned to slaughtering their
allies for entertainment. This is also the only videogame to date which I have
played with any of my friends’ father’s. Jim Mckelvie – The Ghost Recon
specialist and designated getaway driver in any and all escape situations. As
long as he didn’t have to exit the vehicle for any reason we were fine. There’s
twitchy trigger fingers and then there was Jim, who aimed a charged up plasma
pistol like a terrified Parkinson’s patient trying to defuse a bomb in the
midst of a Siberian blizzard. Damn, he was a surgeon with the shotgun though.




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